New Virtual Collaboration for Lotus Sametime solution extends real-time collaboration with virtual world technology and interactive tools

Adam Gartenberg's Blog

Business Analytics and Optimization, IBM and Social Marketing

New Virtual Collaboration for Lotus Sametime solution goes live

We blogged about this particular IBM Research asset a while ago, but just this morning IBM Software Services for Lotus has announced the availability of a new solution called Virtual Collaboration for Lotus Sametime that enables organizations to leverage virtual meeting spaces and highly interactive tools to support real-time collaboration.

With Virtual Collaboration for Lotus Sametime, individuals can use Lotus Sametime to invite colleagues to meet in a virtual world environment and use interactive tools such as brainstorming boards, action item and planning walls, virtual flipcharts, presentation/video/image viewers, and more. The virtual sessions provide for a more engaging experience than ordinary conference calls or Web conferences and enable geographically dispersed teams to meet online without sacrificing the benefits of in-person meetings. To see what Virtual Collaboration for Lotus Sametime has to offer, we prepared a short video you can watch.  You can also visit the IBM Software Services for Lotus Web site.

As you may or may not know, IBM has been experimenting with using virtual worlds for business uses for quite some time.  This is a continued extension of that business value discussion, with several companies and institutions very interested to learn how to better use these new tools, especially as younger workers continue to enter the workforce, bringing along their specific ways of communicating and collaborating with their peers.

So a question for you: does your company currently use virtual worlds in any business capacity, whether internal such as training or meetings, or external such as branding?  If so, how would you see this type of virtual world collaboration adding to what you do today?  If not, is this the type of innovation that might make you rethink the use of virtual worlds within a business environment?